Combat and Defense
Combat fundamentals for facing hostile tribes and creatures.
Dodge, block, and parry attacks.
Weapons use different movesets and statistics.
Choose protection suited to your playstyle.
Explore island ruins, master weapon combat, upgrade a fungal robot, and uncover the lost history of a fallen civilization.
Last updated: 2026-11-12
Recently Published
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Start Here
Choose a practical task for exploring MycoRelic.
Understand dodging, blocking, parrying, weapons, and armor.
2Compare weapon movesets, statistics, and armor choices.
3Learn how the procedural dungeon, extraction, and rewards work.
4Locate hostile tribes, creatures, ruins, and island areas.
Editor Picks
Core pages for understanding the systems currently described by the developers.
Browse systems and entities tied to confirmed MycoRelic gameplay.
Combat fundamentals for facing hostile tribes and creatures.
Dodge, block, and parry attacks.
Weapons use different movesets and statistics.
Choose protection suited to your playstyle.
Equipment information for building a preferred combat setup.
Movesets and statistics.
Protection and visual customization.
A procedural dungeon designed for repeatable runs and rewards.
Explore biomes, tribal villages, ancient ruins, and derelict foundries.
Different island areas contain distinct environments.
Tribal settlements support alliances and conflicts.
Ancient sites reveal the island's lost history.
MycoRelic is a cooperative third-person action RPG set on islands inhabited by tribal fungal robots.
Players explore ruins, foundries, temples, villages, and procedural dungeons while using weapons, armor, and elemental abilities to face hostile tribes and creatures.
The game is in Early Access, so systems, balance, rewards, and dungeon content may change.
Protagonists
Fungal robots
World
Island biomes & tribal villages
Combat
Weapons, armor & elemental magic
Dungeons
Protochasm procedural runs
Confirmed basics about MycoRelic and its current development stage.
Track combat systems, equipment, locations, enemies, and Early Access changes in one independent reference.